CARROZZINO, Marcello
 Distribuzione geografica
Continente #
NA - Nord America 12.710
EU - Europa 8.540
AS - Asia 4.987
SA - Sud America 1.159
AF - Africa 103
Continente sconosciuto - Info sul continente non disponibili 20
OC - Oceania 10
Totale 27.529
Nazione #
US - Stati Uniti d'America 11.917
SG - Singapore 2.082
RU - Federazione Russa 1.969
GB - Regno Unito 1.800
IT - Italia 1.696
CN - Cina 1.446
BR - Brasile 939
UA - Ucraina 810
DE - Germania 771
CA - Canada 704
VN - Vietnam 650
DK - Danimarca 565
FI - Finlandia 193
HK - Hong Kong 175
SE - Svezia 170
FR - Francia 152
IL - Israele 128
IE - Irlanda 101
ID - Indonesia 86
AR - Argentina 85
NL - Olanda 68
IN - India 64
MX - Messico 58
JP - Giappone 57
ES - Italia 56
BD - Bangladesh 50
TR - Turchia 50
PL - Polonia 49
ZA - Sudafrica 45
EC - Ecuador 43
AT - Austria 35
TW - Taiwan 35
IQ - Iraq 27
RO - Romania 22
CO - Colombia 19
PK - Pakistan 19
EU - Europa 18
KR - Corea 16
PY - Paraguay 16
CL - Cile 15
LT - Lituania 14
PE - Perù 14
VE - Venezuela 14
KZ - Kazakistan 13
UZ - Uzbekistan 13
EG - Egitto 11
GR - Grecia 11
KE - Kenya 11
PT - Portogallo 10
BO - Bolivia 9
CH - Svizzera 9
NO - Norvegia 9
TN - Tunisia 9
AE - Emirati Arabi Uniti 8
AZ - Azerbaigian 7
TH - Thailandia 7
AU - Australia 6
DZ - Algeria 6
IR - Iran 6
KG - Kirghizistan 6
MA - Marocco 6
NP - Nepal 6
SA - Arabia Saudita 6
BE - Belgio 5
DO - Repubblica Dominicana 5
HN - Honduras 5
PH - Filippine 5
UY - Uruguay 5
AL - Albania 4
GH - Ghana 4
JO - Giordania 4
LB - Libano 4
MY - Malesia 4
NG - Nigeria 4
NZ - Nuova Zelanda 4
CZ - Repubblica Ceca 3
EE - Estonia 3
GT - Guatemala 3
HR - Croazia 3
PS - Palestinian Territory 3
SN - Senegal 3
SV - El Salvador 3
TT - Trinidad e Tobago 3
A1 - Anonimo 2
BB - Barbados 2
BG - Bulgaria 2
BH - Bahrain 2
GD - Grenada 2
IS - Islanda 2
JM - Giamaica 2
LV - Lettonia 2
MD - Moldavia 2
OM - Oman 2
AM - Armenia 1
BN - Brunei Darussalam 1
BS - Bahamas 1
BY - Bielorussia 1
BZ - Belize 1
CU - Cuba 1
CY - Cipro 1
Totale 27.516
Città #
Dallas 1.604
Southend 1.331
Singapore 1.175
Woodbridge 1.165
Ann Arbor 974
Chandler 815
Beijing 761
Houston 639
Ashburn 594
Ottawa 463
San Mateo 454
Wilmington 411
Dearborn 408
Falls Church 393
Jacksonville 360
Fairfield 347
Moscow 261
Pisa 243
Cambridge 237
Seattle 197
Los Angeles 163
Boardman 162
Fremont 159
Portsmouth 156
Traverse City 156
The Dalles 142
Ho Chi Minh City 133
Hefei 132
Dong Ket 131
Stevenage 130
Lawrence 123
Milan 118
São Paulo 106
Hong Kong 104
New York 101
Dublin 89
Beauharnois 82
Helsinki 82
Brooklyn 81
Rome 81
Hanoi 78
Auburn 75
Santa Clara 71
Redwood City 70
Florence 62
Montréal 62
Buffalo 60
Old Bridge 59
Tel Aviv 54
London 45
Warsaw 43
Tokyo 42
Council Bluffs 40
Denver 38
Montreal 36
San Diego 36
Stockholm 35
Johannesburg 31
Munich 29
Poplar 29
Nuremberg 28
Toronto 27
Lucca 24
Pontedera 24
Chennai 23
Columbus 23
Livorno 23
Atlanta 22
Chicago 22
Mexico City 22
Rio de Janeiro 22
Belo Horizonte 20
Haiphong 20
Istanbul 20
Orem 20
Boston 19
Manchester 19
Phoenix 19
Quito 19
Da Nang 18
Porto Alegre 18
Taipei 18
Central District 17
Vienna 17
Buti 16
Shenzhen 16
Conegliano 15
Thái Bình 15
Cerro Maggiore 14
Trento 14
Turin 14
Ankara 13
Brasília 13
Frankfurt am Main 13
Pittsburgh 13
Shanghai 13
Tashkent 13
Baghdad 12
Bari 12
Biên Hòa 12
Totale 16.980
Nome #
Do Virtual Humans Dream of Digital Sheep? 363
Immersive technologies and natural interaction to improve serious games engagement 329
Using mixed reality and natural interaction in cultural heritage applications 325
An immersive VR experience to learn the craft of printmaking 316
Time-travelling with mobile augmented reality: A case study on the piazza dei Miracoli 304
A Flexible Framework for Wide-Spectrum VR Development 299
Building a 3D interactive walkthrough in a digital storytelling classroom experience 298
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups 293
A real-time video stream stabilization system using inertial sensor 292
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 291
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 290
A scalable cluster-rendering architecture for immersive virtual environments 287
Safety training using virtual reality: a comparative approach 285
The effect of emotional narrative virtual environments on user experience 284
Beyond virtual museums: experiencing immersive virtual reality in real museums 282
Lawville: un serious game per l'educazione alla cittadinanza 279
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 277
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 277
VR-Based Serious Game Designed for Medical Ethics Training 275
Haptic hand-tremor simulation for enhancing empathy with disabled users 272
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars 271
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 269
I'm in VR! Using your own hands in a fully immersive MR system 266
A virtual tour of Piazza dei Miracoli 265
Communication models in science museums: an example of interactive knowledge 265
Virtually preserving the intangible heritage of artistic handicraft 263
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 260
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 258
A 3D Model for Detecting and Communicating the Archaeological risk 257
Serious games for disseminating the knowledge of ancient manuscripts: a case study 255
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 253
An interactive digital storytelling approach to explore books in virtual environments 251
Be there or be square: virtual reconstruction of famous squares as a knowledge tool 250
Fork Lift truck simulator for training in industrial environments 248
Virtual reconstruction of paintings as a tool for research and learning 247
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals 246
A virtual travel in Leonardo's codex of flight 245
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation2013 IEEE RO-MAN 244
LawVille: A Collaborative Serious Game for Citizenship Education 242
Design of Information Landscapes for Cultural Heritage Content 242
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario 242
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories 242
Navigating immersive virtual environments through a foot controller 240
La gestione museale delle collezioni di abiti storici: applicazioni ICT per una ipotesi di fruizione integrata 239
Information Landscapes for the Communication of Ancient Manuscripts Heritage 239
Natural user interface to assess social skills in Autistic population 239
The Museum of Pure Form 236
Design of Information Landscapes for Cultural Heritage Content 236
Interactive storytelling for children education. In: Games and Virtual Worlds for Serious Applications 235
Building 3D interactive environments for the children's narrative:a didactic project 235
OcuLeO: Immersive VR Learning Adventure 235
Interacting with your own hands in a fully immersive MR system 234
The Virtual Museum of Sculpture 233
Emerging Technologies for Cultural Heritage: The “Consumer’s” Perspective 232
Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe 232
The City Modeling Procedural Engine 231
Social Networks and Web-based Serious Games as Novel Educational Tools 231
ISEE: Information access through the navigation of a 3D interactive environment 229
Fork lift truck simulator for training in industrial environment 228
Virtual technologies to enable novel methods of access to library archives 227
What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games 226
Virtual humans in cultural heritage ICT applications: A review 223
Nuovi sistemi di interazione per la grafica attraverso ‘paesaggi di informazione' 218
Le Ville Venete come Information Landscape 218
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 215
Social Network e nuovi media per l’apprendimento 215
Fork Lift truck simulator for training in industrial environments 214
Nuove Tecnologie per la Conoscenza e la Comunicazione di Lucca Romana 214
An interactive haptic system for experiencing traditional archery 214
Social Network e nuovi media per l’apprendimento 213
Automatic Creation of bas-relieves from single images 212
Ambienti Virtuali: applicazioni in medicina e sviluppi tecnologici 211
Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments 211
Lowering the Development Time of Multimodal Interactive Application 209
”Multimodal Interaction for the World Wide Web” 208
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 206
Fostering Collaboration among Restoration Professionals Using Augmented Reality 205
Urban procedural Modeling for Real-Time Rendering 203
Comparing innovative xr systems in cultural heritage. A case study 201
Virtual Cultural Experiences: The Drivers of Satisfaction 201
Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences 201
Virtual Environments and Interactive Tools to communicate Medical Culture in small Museums 200
The Virtual Museum of sculpture 199
The Museum of Pure Form: touching real statues in an immersive virtual museum 199
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 198
Efficient Augmented Reality on Low-Power Embedded Systems 198
Natural Interaction in Virtual Reality for Cultural Heritage 194
Mobile Augmented Reality for cultural dissemination 193
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 192
Towards dedicated software tools to assist the creation of Virtual Exhibits 192
Web Dissemination of Cultural Content Through Information Landscapes 189
Haptic hand-tremor simulation for enhancing empathy with disabled users 188
Mubil, a Digital Laboratory: Creating an Interactive Visitor Experience in a Library-Museum Environment 185
The immersive time-machine: a virtual exploration of the history of Livorno 183
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 183
Haptic systems for simulation of primary commands of cars 182
Depth Perception 182
Image Caching Algorithms and Strategies for Real Time Rendering of Complex Virtual Environment 181
Communicating Archaeological Risk with Web-Based Virtual Reality: A Case Study 176
Haptic hand-tremor simulation for empathic design: Preliminary tests 176
Totale 23.738
Categoria #
all - tutte 138.089
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 138.089


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.677 0 0 0 0 0 392 190 164 185 157 230 359
2021/20222.455 164 526 64 127 34 42 248 543 104 243 215 145
2022/20231.787 133 125 101 337 203 290 29 113 277 49 68 62
2023/2024973 87 32 140 90 54 114 153 34 13 90 32 134
2024/20254.936 72 54 305 134 130 485 677 1.578 312 215 717 257
2025/20266.901 691 1.642 1.364 1.514 1.504 186 0 0 0 0 0 0
Totale 27.678