CARROZZINO, Marcello
 Distribuzione geografica
Continente #
NA - Nord America 8.967
EU - Europa 5.650
AS - Asia 872
Continente sconosciuto - Info sul continente non disponibili 20
SA - Sud America 17
AF - Africa 7
OC - Oceania 3
Totale 15.536
Nazione #
US - Stati Uniti d'America 8.412
GB - Regno Unito 1.691
IT - Italia 1.319
UA - Ucraina 779
DE - Germania 669
DK - Danimarca 565
CA - Canada 553
CN - Cina 382
VN - Vietnam 252
FI - Finlandia 152
SE - Svezia 138
FR - Francia 128
IE - Irlanda 94
IL - Israele 68
HK - Hong Kong 60
SG - Singapore 23
TW - Taiwan 23
RU - Federazione Russa 19
EU - Europa 18
NL - Olanda 17
RO - Romania 17
ES - Italia 14
JP - Giappone 14
IN - India 11
NO - Norvegia 8
PL - Polonia 8
KZ - Kazakistan 7
PT - Portogallo 7
BR - Brasile 6
CH - Svizzera 6
GR - Grecia 6
ID - Indonesia 6
TR - Turchia 6
IR - Iran 5
EG - Egitto 4
PE - Perù 4
PK - Pakistan 4
UZ - Uzbekistan 4
LT - Lituania 3
VE - Venezuela 3
A1 - Anonimo 2
AR - Argentina 2
AT - Austria 2
AU - Australia 2
BE - Belgio 2
CO - Colombia 2
KR - Corea 2
MX - Messico 2
PH - Filippine 2
TH - Thailandia 2
BG - Bulgaria 1
CZ - Repubblica Ceca 1
EE - Estonia 1
HR - Croazia 1
IS - Islanda 1
MA - Marocco 1
MY - Malesia 1
NZ - Nuova Zelanda 1
RS - Serbia 1
TN - Tunisia 1
ZA - Sudafrica 1
Totale 15.536
Città #
Southend 1.331
Woodbridge 1.165
Ann Arbor 974
Chandler 814
Houston 620
Ottawa 463
San Mateo 454
Wilmington 411
Dearborn 408
Falls Church 393
Jacksonville 359
Fairfield 347
Ashburn 292
Beijing 252
Cambridge 237
Pisa 186
Seattle 165
Fremont 159
Traverse City 156
Portsmouth 154
Dong Ket 131
Stevenage 130
Lawrence 123
Boardman 120
Milan 84
Dublin 83
Auburn 75
Redwood City 70
Montréal 62
Old Bridge 59
Rome 55
Helsinki 48
Brooklyn 40
San Diego 34
London 26
Pontedera 23
Lucca 22
Florence 20
Central District 17
Buti 16
Taipei 16
Conegliano 15
Livorno 15
Cerro Maggiore 14
Shenzhen 13
Foggia 12
Pesaro 12
Torino 12
Fiumicino 10
Washington 10
Albissola Marina 9
Dongguan 9
Lake Forest 9
Napoli 9
Pittsburgh 9
Trento 9
Turin 9
Bari 8
Hanover 8
Norwalk 8
Serra 8
Cagliari 7
Dallas 7
Fuorigrotta 7
Misterbianco 7
Nanjing 7
Shanghai 7
Astana 6
Codroipo 6
Hounslow 6
Lecce 6
Padova 6
Settimo San Pietro 6
Toronto 6
Warsaw 6
Wuhan 6
Augusta 5
Chiswick 5
Genova 5
Hefei 5
Jakarta 5
Lachine 5
Marburg 5
Montreal 5
Nuremberg 5
Osaka 5
Pieve 5
Rapid City 5
Civitanova Marche 4
Duncan 4
Frankfurt am Main 4
Giovinazzo 4
Guangzhou 4
Lecco 4
Lima 4
Monteroni 4
Nancy 4
New York 4
Palermo 4
Provo 4
Totale 11.006
Nome #
Do Virtual Humans Dream of Digital Sheep? 229
Immersive technologies and natural interaction to improve serious games engagement 208
Time-travelling with mobile augmented reality: A case study on the piazza dei Miracoli 187
Virtually preserving the intangible heritage of artistic handicraft 179
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups 179
Building a 3D interactive walkthrough in a digital storytelling classroom experience 177
Using mixed reality and natural interaction in cultural heritage applications 175
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 173
Lawville: un serious game per l'educazione alla cittadinanza 171
The City Modeling Procedural Engine 169
An immersive VR experience to learn the craft of printmaking 167
Virtual reconstruction of paintings as a tool for research and learning 165
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 165
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario 164
Beyond virtual museums: experiencing immersive virtual reality in real museums 163
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 163
The effect of emotional narrative virtual environments on user experience 163
I'm in VR! Using your own hands in a fully immersive MR system 161
VR-Based Serious Game Designed for Medical Ethics Training 160
Haptic hand-tremor simulation for enhancing empathy with disabled users 160
A 3D Model for Detecting and Communicating the Archaeological risk 157
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 157
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 157
Serious games for disseminating the knowledge of ancient manuscripts: a case study 156
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars 155
The Museum of Pure Form 154
Fork lift truck simulator for training in industrial environment 154
Lowering the Development Time of Multimodal Interactive Application 154
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 152
Urban procedural Modeling for Real-Time Rendering 152
Fork Lift truck simulator for training in industrial environments 151
ISEE: Information access through the navigation of a 3D interactive environment 151
Communication models in science museums: an example of interactive knowledge 151
A scalable cluster-rendering architecture for immersive virtual environments 149
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation2013 IEEE RO-MAN 146
A virtual tour of Piazza dei Miracoli 145
The Virtual Museum of Sculpture 143
Interacting with your own hands in a fully immersive MR system 143
A Flexible Framework for Wide-Spectrum VR Development 141
Information Landscapes for the Communication of Ancient Manuscripts Heritage 140
Safety training using virtual reality: a comparative approach 140
The Virtual Museum of sculpture 139
Navigating immersive virtual environments through a foot controller 139
”Multimodal Interaction for the World Wide Web” 138
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 138
Social Networks and Web-based Serious Games as Novel Educational Tools 137
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 137
Virtual Cultural Experiences: The Drivers of Satisfaction 136
Design of Information Landscapes for Cultural Heritage Content 134
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 133
Design of Information Landscapes for Cultural Heritage Content 132
Virtual technologies to enable novel methods of access to library archives 131
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals 130
The Museum of Pure Form: touching real statues in an immersive virtual museum 130
Fork Lift truck simulator for training in industrial environments 129
LawVille: A Collaborative Serious Game for Citizenship Education 128
Le Ville Venete come Information Landscape 128
Emerging Technologies for Cultural Heritage: The “Consumer’s” Perspective 128
Interactive storytelling for children education. In: Games and Virtual Worlds for Serious Applications 127
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 127
Natural user interface to assess social skills in Autistic population 127
An interactive digital storytelling approach to explore books in virtual environments 125
Communicating Archaeological Risk with Web-Based Virtual Reality: A Case Study 124
Be there or be square: virtual reconstruction of famous squares as a knowledge tool 124
Building 3D interactive environments for the children's narrative:a didactic project 123
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 122
Image Caching Algorithms and Strategies for Real Time Rendering of Complex Virtual Environment 122
Web Dissemination of Cultural Content Through Information Landscapes 121
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 121
Piero della Francesca On-line: Story of the True Cross, San Francesco, Arezzo (Italy). 120
Mubil, a Digital Laboratory: Creating an Interactive Visitor Experience in a Library-Museum Environment 120
Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment 119
La gestione museale delle collezioni di abiti storici: applicazioni ICT per una ipotesi di fruizione integrata 119
Nuove Tecnologie per la Conoscenza e la Comunicazione di Lucca Romana 119
Designing interaction metaphors for Web3D cultural dissemination 119
Depth Perception 118
The immersive time-machine: a virtual exploration of the history of Livorno 117
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study 117
Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive EnvironmentEntertainment Computing – ICEC 2013 116
Haptic hand-tremor simulation for enhancing empathy with disabled users 116
Haptic hand-tremor simulation for empathic design: Preliminary tests 116
Virtual Environments and Interactive Tools to communicate Medical Culture in small Museums 115
A real-time video stream stabilization system using inertial sensor 115
Nuovi sistemi di interazione per la grafica attraverso ‘paesaggi di informazione' 114
Virtual humans in cultural heritage ICT applications: A review 114
Haptic systems for simulation of primary commands of cars 112
Social Network e nuovi media per l’apprendimento 111
Automatic Creation of bas-relieves from single images 109
The 3D interactive visit to Piazza dei Miracoli, Italy 108
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 108
Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe 108
Implementation Of 3d Tools And Immersive Experience Interaction For Supporting Learning In A Library-Archive Environment. Visions And Challenges 106
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories 106
ISEE : Retrieve Information in Cultural Heritage Navigating in 3D Environment 103
Fostering Collaboration among Restoration Professionals Using Augmented Reality 103
Social Network e nuovi media per l’apprendimento 103
Mobile Augmented Reality for cultural dissemination 101
A virtual travel in Leonardo's codex of flight 101
MUBIL: Creating a 3D Experience of "Reading Books" in a Virtual Library Laboratory 98
Ambienti Virtuali: applicazioni in medicina e sviluppi tecnologici 98
Totale 13.705
Categoria #
all - tutte 61.321
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 61.321


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/201969 0 0 0 0 0 0 0 0 0 0 24 45
2019/20201.893 84 25 138 100 395 279 303 48 188 58 83 192
2020/20213.160 254 637 209 182 201 392 190 164 185 157 230 359
2021/20222.455 164 526 64 127 34 42 248 543 104 243 215 145
2022/20231.787 133 125 101 337 203 290 29 113 277 49 68 62
2023/2024814 87 32 140 90 54 114 153 34 13 90 7 0
Totale 15.682