AVVEDUTO, GIOVANNI
 Distribuzione geografica
Continente #
NA - Nord America 862
EU - Europa 523
AS - Asia 79
AF - Africa 4
SA - Sud America 4
Continente sconosciuto - Info sul continente non disponibili 2
OC - Oceania 1
Totale 1.475
Nazione #
US - Stati Uniti d'America 800
GB - Regno Unito 166
DE - Germania 125
IT - Italia 71
UA - Ucraina 67
CA - Canada 62
DK - Danimarca 44
CN - Cina 30
VN - Vietnam 23
FI - Finlandia 13
SE - Svezia 12
ES - Italia 8
HK - Hong Kong 7
IL - Israele 6
JP - Giappone 5
RU - Federazione Russa 4
TR - Turchia 4
FR - Francia 3
IE - Irlanda 3
EU - Europa 2
ID - Indonesia 2
KR - Corea 2
NG - Nigeria 2
NO - Norvegia 2
PE - Perù 2
AR - Argentina 1
BG - Bulgaria 1
CZ - Repubblica Ceca 1
EG - Egitto 1
LT - Lituania 1
MA - Marocco 1
NL - Olanda 1
NZ - Nuova Zelanda 1
RO - Romania 1
VE - Venezuela 1
Totale 1.475
Città #
Southend 136
Ann Arbor 123
Woodbridge 97
Chandler 78
Ottawa 58
Houston 48
Fairfield 44
Ashburn 41
Dearborn 34
Falls Church 34
San Mateo 33
Wilmington 33
Jacksonville 30
Cambridge 23
Seattle 19
Fremont 17
Beijing 16
Traverse City 14
Boardman 13
Pisa 13
San Diego 12
Dong Ket 10
Portsmouth 10
Stevenage 10
Lawrence 9
Auburn 7
Redwood City 7
Milan 6
Brooklyn 5
Helsinki 5
Rome 5
Old Bridge 4
Fiumicino 3
London 3
Montréal 3
Norwalk 3
Osaka 3
Shenzhen 3
Southfield 3
Adana 2
Chiswick 2
Dublin 2
Erzincan 2
Forst 2
Hamburg 2
Hounslow 2
Lagos 2
Lima 2
Madrid 2
New York 2
Torino 2
Trento 2
Vieste 2
Yongsan-gu 2
Auckland 1
Barcelona 1
Buenos Aires 1
Dallas 1
Hanoi 1
Herndon 1
Huntley 1
Højbjerg 1
Jakarta 1
Kortenhoef 1
Mihai Bravu 1
Modena 1
Montreal 1
Neumarkt 1
Nuremberg 1
Ostrava 1
Pontedera 1
Pullman 1
Quanzhou 1
Redmond 1
Rowland Heights 1
Saint Petersburg 1
Sennori 1
Settimo San Pietro 1
Seveso 1
Shanghai 1
Shenyang 1
Soc Trang 1
Tangier 1
Thiene 1
Tianjin 1
Vilnius 1
Xi'an 1
Totale 1.078
Nome #
Immersive technologies and natural interaction to improve serious games engagement 208
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 173
I'm in VR! Using your own hands in a fully immersive MR system 163
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 157
A scalable cluster-rendering architecture for immersive virtual environments 149
Interacting with your own hands in a fully immersive MR system 143
Safety training using virtual reality: a comparative approach 140
Navigating immersive virtual environments through a foot controller 139
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 137
Real-world occlusion in optical see-through AR displays 82
Totale 1.491
Categoria #
all - tutte 5.632
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 5.632


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/20197 0 0 0 0 0 0 0 0 0 0 1 6
2019/2020160 6 2 10 13 36 22 23 8 22 4 1 13
2020/2021311 30 61 14 20 15 49 20 16 11 20 17 38
2021/2022209 16 47 10 8 0 0 17 50 8 25 17 11
2022/2023154 9 16 17 24 23 24 0 7 20 6 2 6
2023/202471 8 5 6 11 5 6 13 3 1 8 5 0
Totale 1.491