TECCHIA, FRANCO
 Distribuzione geografica
Continente #
NA - Nord America 7.723
EU - Europa 5.749
AS - Asia 1.759
SA - Sud America 331
AF - Africa 22
Continente sconosciuto - Info sul continente non disponibili 14
OC - Oceania 6
Totale 15.604
Nazione #
US - Stati Uniti d'America 7.211
GB - Regno Unito 1.444
RU - Federazione Russa 1.325
IT - Italia 815
SG - Singapore 748
DE - Germania 612
UA - Ucraina 573
CA - Canada 491
CN - Cina 480
DK - Danimarca 470
BR - Brasile 287
VN - Vietnam 205
FI - Finlandia 151
HK - Hong Kong 95
SE - Svezia 92
IE - Irlanda 59
FR - Francia 57
IL - Israele 56
NL - Olanda 43
KZ - Kazakistan 31
AT - Austria 21
ES - Italia 21
TR - Turchia 21
JP - Giappone 19
IN - India 17
EU - Europa 13
ID - Indonesia 13
PL - Polonia 13
AR - Argentina 12
MX - Messico 11
RO - Romania 11
KR - Corea 10
TW - Taiwan 10
EC - Ecuador 9
GR - Grecia 9
UZ - Uzbekistan 8
BO - Bolivia 6
IQ - Iraq 6
PK - Pakistan 6
PT - Portogallo 6
AU - Australia 5
BD - Bangladesh 5
KG - Kirghizistan 5
VE - Venezuela 5
BE - Belgio 4
CZ - Repubblica Ceca 4
NO - Norvegia 4
PE - Perù 4
PH - Filippine 4
SA - Arabia Saudita 4
BB - Barbados 3
DO - Repubblica Dominicana 3
EG - Egitto 3
IS - Islanda 3
KE - Kenya 3
MA - Marocco 3
TN - Tunisia 3
ZA - Sudafrica 3
AE - Emirati Arabi Uniti 2
AZ - Azerbaigian 2
BG - Bulgaria 2
CH - Svizzera 2
CL - Cile 2
CO - Colombia 2
EE - Estonia 2
GH - Ghana 2
IR - Iran 2
LB - Libano 2
NG - Nigeria 2
PS - Palestinian Territory 2
PY - Paraguay 2
RS - Serbia 2
TH - Thailandia 2
TT - Trinidad e Tobago 2
UY - Uruguay 2
DZ - Algeria 1
HN - Honduras 1
HU - Ungheria 1
LK - Sri Lanka 1
LT - Lituania 1
LU - Lussemburgo 1
LV - Lettonia 1
LY - Libia 1
MY - Malesia 1
NP - Nepal 1
NZ - Nuova Zelanda 1
OM - Oman 1
PA - Panama 1
SN - Senegal 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 15.604
Città #
Southend 1.156
Woodbridge 1.133
Ann Arbor 735
Chandler 632
Houston 569
Singapore 430
Ottawa 379
San Mateo 338
Beijing 320
Wilmington 308
Dearborn 305
Fairfield 295
Falls Church 277
Jacksonville 269
Ashburn 254
Cambridge 182
Fremont 148
Seattle 134
Boardman 119
Portsmouth 118
Moscow 113
Dong Ket 106
Pisa 104
Traverse City 104
Stevenage 93
Lawrence 88
Milan 77
The Dalles 64
Redwood City 58
Helsinki 56
Dublin 53
Auburn 50
Rome 46
Beauharnois 45
Brooklyn 40
San Diego 40
Montréal 39
Hong Kong 32
Old Bridge 32
Astana 27
Munich 27
Santa Clara 25
Council Bluffs 24
Los Angeles 23
London 22
São Paulo 20
Nuremberg 19
Central District 16
Wuppertal 12
Belo Horizonte 11
Shenzhen 11
Florence 10
Guangzhou 10
Lake Forest 10
Livorno 10
Pittsburgh 10
Montreal 9
Vienna 9
Chicago 8
Dongguan 8
New York 8
Norwalk 8
Pontedera 8
San Francisco 8
Tashkent 8
Turin 8
Warsaw 8
Cagliari 7
Misterbianco 7
Rio de Janeiro 7
Torino 7
Vittorio Veneto 7
Amsterdam 6
Dallas 6
Düsseldorf 6
Fiumicino 6
Hanover 6
Istanbul 6
Lappeenranta 6
Padova 6
Pescara 6
Rishon LeTsiyyon 6
Shanghai 6
Trento 6
Trieste 6
Washington 6
Baghdad 5
Bishkek 5
Conegliano 5
Dicomano 5
Duncan 5
Genoa 5
Hanoi 5
Marburg 5
Mexico City 5
Pesaro 5
Pieve 5
Rapid City 5
Rende 5
Turku 5
Totale 9.907
Nome #
Immersive technologies and natural interaction to improve serious games engagement 257
Using mixed reality and natural interaction in cultural heritage applications 252
An immersive VR experience to learn the craft of printmaking 232
A Haptic toolkit for the development of immersive and Web enabled games 231
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression 228
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks 223
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 221
The effect of emotional narrative virtual environments on user experience 220
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 211
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 208
On multiuser perspectives in passive stereographic virtual environments 208
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 206
A scalable cluster-rendering architecture for immersive virtual environments 205
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 205
VR-Based Serious Game Designed for Medical Ethics Training 203
Local and Remote Cooperation with Virtual and Robotic Agents: a P300 BCI Study in Healthy and People Living with Spinal Cord Injury 203
Virtual reconstruction of paintings as a tool for research and learning 201
Safety training using virtual reality: a comparative approach 200
A fully immersive VR-based haptic feedback system for size measurement in inspection tasks using 3D point clouds 200
The Museum of Pure Form 199
I'm in VR! Using your own hands in a fully immersive MR system 199
A real-time video stream stabilization system using inertial sensor 199
Hall Effect Sensor-Based Linear Transducer 198
The City Modeling Procedural Engine 196
Technical considerations on the visualisation of Virtual Environments 196
A measuring tool for accurate haptic modeling in industrial maintenance training 195
Serious games for disseminating the knowledge of ancient manuscripts: a case study 195
A compression scheme for efficient remote streaming of dynamic 3D content 193
Interactive Virtual Journey in G. Fattori's Paintings 192
A virtual tour of Piazza dei Miracoli 190
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 190
3D Helping Hands: a gesture based MR system for remote collaboration 187
A Flexible Framework for Wide-Spectrum VR Development 185
LawVille: A Collaborative Serious Game for Citizenship Education 184
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 184
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 184
Interacting with your own hands in a fully immersive MR system 182
Urban procedural Modeling for Real-Time Rendering 178
Network streaming of dynamic 3D content with on-line compression of frame data 178
Third point of view Augmented Reality for robot intentions visualization 178
The Virtual Museum of Sculpture 177
Real-time compression of depth streams through meshification and valence-based encoding 176
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 174
Lowering the Development Time of Multimodal Interactive Application 174
Navigating immersive virtual environments through a foot controller 173
Acting rehearsal in collaborative multimodal mixed reality environments 170
A fully-immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership 166
Virtual technologies to enable novel methods of access to library archives 166
”Multimodal Interaction for the World Wide Web” 164
The Museum of Pure Form: touching real statues in an immersive virtual museum 163
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 162
Beaming: An Asymmetric Telepresence System 162
Design Recommendations for Augmented Reality based Training of Maintenance Skills 160
withyou—An Experimental End-to-End Telepresence System Using Video-Based Reconstruction 160
HandsOnVideo: Towards a Gesture based Mobile AR System for Remote Collaboration 159
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 156
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 154
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 153
"Cluster-based rendering of complex virtual environments." 153
Spatial Interfaces-Beaming: An Asymmetric Telepresence System 149
Image Caching Algorithms and Strategies for Real Time Rendering of Complex Virtual Environment 149
Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks 148
Supporting the Changing Roles of Maintenance Operators in Mining: A Human Factors Perspective 148
Automatic Creation of bas-relieves from single images 148
Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments 147
Supporting interoperability and presence awareness in collaborative mixed reality environments 147
Real-Time Shadows for Animated Crowds in Virtual Cities 146
Real-time rendering of densely populated urban environments 146
Visualizing Crowds in Real-Time 145
Piero della Francesca On-line: Story of the True Cross, San Francesco, Arezzo (Italy). 144
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study 144
Image-based Crowd Rendering 144
A training system for skills transfer involved in industrial maintenance and assembly tasks 142
Mobile Augmented Reality for cultural dissemination 141
IMAGE-BASED RENDERING SYSTEM FOR DYNAMIC OBJECTS IN A VIRTUAL ENVIRONMENT 139
Training Platforms for Industrial Maintenance and Assembly 137
The 3D interactive visit to Piazza dei Miracoli, Italy 134
Towards automatic generation of multimodal AR-training applications and workflow descriptions 134
Efficient Augmented Reality on Low-Power Embedded Systems 134
Real-world occlusion in optical see-through AR displays 133
HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments 131
Real-Time Deformation of Hand Movements and Virtual Environments Lighting 130
HandsIn3D: Augmenting the shared 3D visual space with unmediated hand gestures 129
Hybrid Rendering in a Multi-framework VR System 128
ReMoTe: A tele-assistance system for maintenance operators in mines 121
Understanding and realizing presence in the presenccia projec 112
INFORMATION PROCESSING APPARATUS AND METHOD FOR REMOTE TECHNICAL ASSISTANCE 110
A Fully Immersive VR-Based Haptic Feedback System for Size Measurement in Inspection Tasks Using 3D Point Clouds 99
REMOTE TELE-ASSISTANCE SYSTEMS FOR MAINTENANCE OPERATORS IN MINES 97
Real-Time Global Illumination for VR Applications 96
null 92
null 87
A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership 72
Virtual Reality and Virtual Human in Support of Rehabilitation Methods Such as Lip Reading 60
Totale 15.681
Categoria #
all - tutte 77.956
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 77.956


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020162 0 0 0 0 0 0 0 0 0 0 0 162
2020/20212.320 156 457 125 153 141 325 121 134 127 129 167 285
2021/20221.756 126 378 28 85 19 25 190 385 63 205 138 114
2022/20231.386 104 97 130 239 164 206 3 98 191 50 50 54
2023/2024636 75 18 91 42 34 88 117 32 6 47 15 71
2024/20253.458 50 40 221 104 92 343 455 1.114 227 128 480 204
Totale 15.681